Interaction Design Group
Leder: Joakim Karlsen
Interaksjonsdesign handler om å designe og utvikle fremtidens teknologiske løsninger, for nytte, kommunikasjon og opplevelser. Feltet fokuserer på hvordan teknologien skal brukes i samspill mellom mennesker i ulike situasjoner og sammenhenger. Avdelingen har god publiseringshistorikk innen dette feltet, med forskning på applikasjoner for lek, læring, samarbeid, helse, energi og medier. Avdelingen har to stipendiater som arbeider med problemstillinger innen interaksjonsdesign, og flere fagansatte med dette som viktigste forskningsområde. Basert på denne forskningen, har vi etablert en portefølje med 7 kurs både på bachelor og masternivå som inngår i flere av våre programmer. Gruppen har ansvaret for drift og utvikling av avdelingens Makerspace med støtte av en teknisk stilling ved avdelingen.
Available Master thesis topics
The major problem with in-air interfaces or imaginary interfaces is the lack of tactile feedback compared to traditional input devices. We would like to explore how UltraHaptics (haptics by ultrasound) could enhance such interfaces to provide in-air feedback. The master students should define their own scenario, built and evaluate a prototype using UltraHaptics.
supervisor: Susanne Stigberg
technical support: Espen Teigen
Mobile Quantified Self
The Quantified Self is an international collaboration of users and makers of self-tracking tools. Their aim is to help people get meaning out of their personal data. During a summer school me and som friends developed the Smocking Tracker based on a smart watch and applied machine learning. Our goals were to raise smoking awareness, help smokers to understand and change their behavior and provide data for research on smoking behavior / addiction. I would like to follow up this project as a master thesis. You can choose your own mobile quantified self context or improve our concept. You should be able to do a user study, program in Android and know the basics of machine learning.
supervisor: Susanne Stigberg
Life Logging for journalism
Lifeloggers (also known as lifebloggers or lifegloggers) typically wear computers in order to capture their entire lives, or large portions of their lives. This master thesis should explore how life logging can be used for journalism. There is much research based on life logging starting in the 80's with Steve Mann. In our department we had a project called Probing Privacy in Practice: Privacy Regulation and Instant Sharing of Video in Social Media when Running that could be used as a starting place for the thesis.
supervisor: Joakim Karlsen
Tangible Toolkit for Programming Comprehension
In our experience with programming courses, the "Creative minded" often find comprehending the principles and concepts of programming challenging to understand. When such comprehension is missing, motivation plummets, and the way to procedural literacy becomes longer and harder. By investigating, comparing and testing previous (digital) concepts created to ease Programming Comprehension, we will create a tangible toolkit with assets that can be used to construct a physical display of programming principles, as well as the principles in action, conveying processes. See the Tangible Toolkit Presentation
Supervisor: Marius Akerbæk